Meta description:

The different parts of the golem get expelled in every direction, pushing away the creatures nearby before rebuilding themself.

  • Tags:

    push
  • Name:

    aGolemExpansion

  • Displayed name:

    Golem expansion

  • Description:

    The different parts of the golem get expelled in every direction, pushing away the creatures nearby before rebuilding themself.

  • Cast description:

    | AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: vDistancem radius sphere** | On a successful **str(vTest)** test **MR vMR** [1d20]: Push away every creature within vDistancem of you. A creature 1m away is pushed vDistancem, and each additional meter of starting distance reduces the push by 1m, down to a minimum of 1m of push for a creature vDistancem away. The affected creatures do a Vigor test which, on success, reduces by half the push effect.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*puncMod(0,1)*vRange*sum(dist,1,vDistance,(sphereMod(dist)-sphereMod(dist-1))*effect((vDistance-dist+1)*70,70))*autoSave*halfOnSave

  • Variables:

    vDistance.slider(Push,1,10,1) vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    No effects