Meta description:
The different parts of the golem get expelled in every direction, pushing away the creatures nearby before rebuilding themself.
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Tags:
push -
Name:
aGolemExpansion
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Displayed name:
Golem expansion
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Description:
The different parts of the golem get expelled in every direction, pushing away the creatures nearby before rebuilding themself.
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: vDistancem radius sphere** | On a successful **str(vTest)** test **MR vMR** [1d20]: Push away every creature within vDistancem of you. A creature 1m away is pushed vDistancem, and each additional meter of starting distance reduces the push by 1m, down to a minimum of 1m of push for a creature vDistancem away. The affected creatures do a Vigor test which, on success, reduces by half the push effect.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*puncMod(0,1)*vRange*sum(dist,1,vDistance,(sphereMod(dist)-sphereMod(dist-1))*effect((vDistance-dist+1)*70,70))*autoSave*halfOnSave
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Variables:
vDistance.slider(Push,1,10,1) vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
No effects